Grappling

No-Gi Point Scoring System & Rules

Throughout history the goal of wrestling in every form is control of the opponent. For thousands of years, this control has been understood in three distinct ways - Pinning, throwing, and submission. The greatest exhibition of control of all sports is forcing your opponent to consciously submit. It is this standard by which contests are instantly won. In the event that no submission occurs, the match must be decided by “Advantage” which is defined below.

The player in a Grappling contest should attempt to get the Takedown, secure Dominant Control, and take the Submission.

Takedown 

Full Advantage (2 Points) is awarded for all Takedowns.
In determining the Takedown, the referee will look to who initiated the takedown, and how it ended up. Thus if one player shoots, his opponent sprawls, and the sprawling opponent then pulls Guard, a Takedown is awarded, as the initial movement was a Takedown attempt. If however a player aggressively pulls Guard from standing, no Takedown is awarded.
Note: The NAGA Scoring System is designed to award each player according to the standards defined above – Takedown, to Control, to Submission. Playing for points is not rewarded. Thus, if a player gets a Takedown, lets his opponent up, and then again goes for the Takedown, no consecutive points need be awarded.

Dominant control  

Full Advantage (2 Points) is awarded - Controlling your opponent is a crucial step to obtaining a Submission, thus Full Advantage (2 Points) is awarded for aggressively obtaining Dominant Control. Dominant Control is any secure form of control that lends itself to submission. The control has to be long enough to set up a submission attempt, which can be as short as a second or two. These forms of control include: -Back Mount*; -Cross Side; -Head and Arm; -Knee on Stomach; -Mount; -North/South; *Hooks are not required for Back Mount control.
Among the most common ways to get Dominant Position are: -Ending a Takedown with a Dominant Position. In this situation, two points are awarded for a Takedown, and another two points are awarded for obtaining Dominant Position, for a total of Four Points.

Sweep 

Full Advantage (2 Points) is awarded -Sweep from bottom Guard or Half Guard to top position. Must initiate sweep from bottom to get the 2 points. Further, if you take the Back from Guard, this is the equivalent to a Sweep. Full Reverse that gets the 2 points - defined as going from the bottom of a Dominant Position to the top of a Dominant Position, leaving the situation totally reversed. For Example: You are bottom North-South, you roll the top player, and end up with top North-South.
Note: The NAGA Scoring System is designed to award each player according to the standards defined above – Takedown, to Control, to Submission. Playing for points is not rewarded. Thus, if a player simply transitions between Dominant Positions, he does not achieve additional points. For example, if you have Side Control, and you go to Mount, and then Knee on Stomach, no additional points are awarded. Further, in The NAGA Scoring System no points are awarded for Escapes. This, if you are Bottom Mount, and you bridge to In Guard, no points are awarded as you went from a disadvantageous position to a neutral position.

Submission 

Full Advantage (2 Points) is awarded for a Full and Strong Submission Attempt. A Submission is recognized as full and strong when one or more of the following occurs:
-The opponent takes time to escape; -Upon escaping, the opponent does not instantly move to an attack of his own, but instead assumes a defensive posture; -The defender is 'In Danger' - the finish has the potential for completion (if a kneebar, the hips have to be placed correctly, if a choke, the neck must have been reached, etc.);
-The finish in question is not a low percentage submission (wrist lock, body scissor, etc).
Minor Advantage (1 Point) is awarded for a Submission Attempt that is significant but does not meet the above criteria.

Tie 

In the event that players are equal in terms of Advantages, judges will determine a tie by considering first, who skillfully controlled the Pace, Place, and Position on the mat, in order to ultimately set up an eventual submission. Pace is which Grappler determined the tempo of the match. Place is which Grappler dictated where on the mat the match took place. Position is which Grappler successfully initiated the tie ups and other action.
If they are still equal, Judges will give the decision to the player with less warnings or cautions. Last, in the absence of any warnings or cautions, the edge shall be given to the fighter who better exemplifies the sport as an exciting, colorful, viable contest. If the players are still equal, then an overtime period can be called for.

Stalling 

The referee has the discretion to take 2 Points away from a grappler if they stall. A warning must be given at least once prior to points being taken away. The referee can warn a grappler up to 3 times prior to taking points away. The referee does have the right to stand the grapplers up or keep them in the same position after points have been taken away.

NO-GI GRAPPLING RULES

General rules 

At a minimum a groin protector, mouthpiece, and shorts with a drawstring must be worn (t-shirts/rash guards are optional). No pockets on the shorts. Wrestling/Martial Arts shoes are allowed. No grabbing of clothing during a match. During the Match: If there is stalling on the ground, the referee has the right to restart the match standing. If the competitors go off the mat, the match can be stopped by the referee and the competitors will be moved to the middle of the ring/mat in the same position if that position can be determined by the referee. The referee has the right to stop time and check the condition of the fighters. If no takedown occurs, fighters may be re-started from the Guard Position.

Time length for matches 

  • Kids/Juniors/Teens 3 Minutes
  • which are 5 Minutes, Advanced are 6 Minutes.

Ways to win  

By submission, whether by tapping or verbally - Consciously Submitting - It is VERY important that all competitors understand how to "Tap-Out" when caught in a submission technique. Tapping out can be done either verbally or through a physical tap. A competitor can tap with their hands, feet or even a nod of their head. This "Tapping" is a conscious admittance of loss or surrender to an opponent. Referee Stoppage (TKO, cuts, feels fighter is not capable of defending himself), Doctor Stoppage. Corner throws in the towel, Referee decision, Disqualification, Forfeit, No Contest. If the fight does not end by submission or by points, the referee will choose the winner based on the NAGA Decision Making Criteria included in this flyer. If a match is considered a “Draw” by the referee, then there will be a 2-minute overtime (1 minute for Kids & Teens). Judges are encouraged to choose a winner in every match should it not end by submission.

Legal submission moves  

All Submission Techniques are legal including heel hooks, knee locks, neck cranks, guillotine chokes etc. (unless otherwise noted below).

No strikes of any kind  

No strikes of any kind allowed to any part of the body or head at all. No elbows or forearm strikes are allowed, No butting with the head, No knees to the head. No hand strikes, No kicks to an opponent

Other fouls  

Fighters are not allowed to grab and use their opponent’s clothing. Attacks to the front of the windpipe (i.e. Finger in throat), eyes (elbows, palms, fingers, etc.) or groin. No pushing palm or elbow directly into nose. No dropping or slamming of opponent on their head. No slamming from the Guard Position. Eye Gouging, fish hooking, biting, pulling hair, pinching, twisting of skin, sticking a finger into a cut of an opponent, small joint manipulation (finger or toe locks), and putting a finger into any orifice are all FOULS and grounds for disqualification. Interference by a corner with any official or fighter, attacking an opponent in any of these circumstances: Throwing an opponent off the mat, unsportsmanlike conduct. Boston Crab technique is not allowed. Any intentional use of an illegal technique or act of poor sportsmanship will result in the immediate ejection of those competitors/spectators. SCISSOR TAKEDOWN – When initiating a scissor takedown, at least one hand must be on the ground when applying the takedown. No slamming.

Special rules for kids & teens  

No Heel hooks, toeholds, slamming, or neck cranks are allowed. No Straight Ankle locks where the leg crosses the body.

Hygiene

All competitors must wear a clean competition uniform (Gi, Shorts, Shirt, etc.). If a referee feels this criteria has not been met they will not allow the competitor to compete. Please wear clean clothing and trim fingernails!

Skill Level

 

Kids ages 9 to 11 years old                                              

 

Kids Beginner < 1 year

Kids Intermediate 1 to 3 years

Kids Advanced > 3 years

 

Juniors ages 12 to 14 years old 

 

Juniors Beginner < 1 year

Juniors Intermediate 1 to 3 years

Juniors Advanced > 3 years

 

Teens 15 to 17 years old

 

Teens Beginner < 1 year

Teens Intermediate 1 to 3 years

Teens Advanced > 3 years

 

Men Novice < 1 year

Men Beginner 1 to 2 years

Men Intermediate > 2 to 4 Years

Men Advanced > 4 years

 

Women Beginner < 1 year

Women Intermediate 1 to 3 years

Women Advanced > 3 years

 

Weight Categories

 

Kids Categories

 

< 70 lbs

70 lbs to 85 lbs

86 to 100 lbs

> 100 lbs

 

Juniors Categories

 

< 100 lbs

100 to 115 lbs

116 to 130 lbs

> 130 lbs

 

Teens Categories

 

< 130 lbs

131 to 150 lbs

151 to 170 lbs

171 to 199 lbs

200 > lbs

 

Men’s Categories

 

< 145 lbs

146 to 160 lbs

161 to 180 lbs

181 to 200 lbs

201 to 225 lbs

> 225 lbs

 

Women’s Categories

 

< 135 lbs

135 > lbs

 

 
 
 
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